In Version 6, SilhouetteFX exposed a node-based digital compositing application providing more than 130 stereo-enabled nodes. Version 6 also provides enhanced interoperability with NUKE developed by The Foundry. Version 6 incorporated OpenCL acceleration. Version 7, released in July 2018, now incorporates more than 140 effects nodes and a.
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In this 5th episode of this Silhouette FX Masterclass tutorial, I am going to show how to do simple roto fast in a detailed tutorial. Rotoscoping or “Roto” for short has become a generic term.
SilhouetteFX Silhouette 7.0.10 Win x64 | 90 MB
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Invaluable in post-production, Silhouette continues to bring best-of-class tools to the visual effects industry. Using an entirely stereoscopic workflow, all capabilities of Silhouette, including its award winning rotoscoping, non-destructive paint, keying, matting, warping, morphing, and 2D-3D conversion tools are stereo enabled. Developed over the years with input by those working in the trenches, Silhouette runs like a well oiled machine. You will be up to speed with minimal effort and have the tools you need to handle the most challenging of shots. As visual effects artists ourselves, we understand your challenges and timelines. Our goal is to help you get the job done right, on time and on budget. Features: • Crop Node The Crop node crops the image and session to a user defined size. This is especially useful when you only need to work within a smaller region of a larger image as it will use less memory and process faster. • Edit > Duplicate Action Duplicates a selected object at the same level in the Object List as opposed to Copy/Paste which places the pasted object at the top of the Object List. • EXR 2.0 Multi-part Support Silhouette now supports EXR 2.0 Multi-part files. When a multi-part file is loaded, all of the parts are loaded into the Project window. • Input/Output > EXR > Use Data Window as Display Window The Input/Output > EXR > Use Data Window as Display Window preference overrides the default behavior of Silhouette automatically loading an EXR file’s Display Window. Reloading the project or media is required for this preference to be enabled. • Frame Step and Point Trackers The point trackers now obey the Viewer > Frame Step. • Nuke Export - Inner Blur Support Inner Blur is now supported for shapes exported to Nuke. • Paint: Duplicate Strokes From One View To Another Duplicates strokes from one view to another. If a layer with a stereo offset is selected prior to duplicating, the stereo offset is taken into account when duplicating the strokes. • Paint: Playback Selected Events Forward or Backward Playback of paint strokes can now be performed forward or backward depending on whether you select the Play Selected Events Backward or Play Selected Events Forward (arrowhead) icons. • Paint: Rebuild In Paint Stroke Order Rebuild now always rebuilds in paint stroke order, not in time order. • Render > Slap Comp > Invert There is now an option to invert the Slap Comp in the Render Options. • Scripting: Ability to Find a Node's Source Added node.getInput(index=0) and node.getOutput(index=0) to allow you to track the primary source up the chain from a target node. • Scripting: Extensions Added an “import extensions” to the startup.py script and added a scripts/extensions directory to use for non-action extensions, such as the included rv flipbook extension. • Scripting: getInput() Scripting Helper A number of users have asked for a simple input box so the user can type something in as a parameter to a script. • Scripting: Global Dictionary Added fx.globals as a root-level dictionary to support a global place for scripts and UI elements to access shared values. This was added to facilitate startup scripts setting information that might be used by the UI, such as the name of an integrated flipbook.
• Scripting: Hook Improvements Multiple hook functions can be registered and executed per hook. • Scripting: Hooks - New Added the following scripting hooks: “frameChanged” and “selectionchanged”. • Scripting: Keyframe Utilities Previously, there wasn't an easy way to determine if a time was a key or to find surrounding keys. There are now new Key methods added to Property. • Scripting: Pan and Zoom Keyboard Shortcuts The Pan and Zoom keyboard shortcuts can now be reassigned. • Scripting: Support Multiple Paths in SFX_SCRIPT_PATH SFX_SCRIPT_PATH can now have a list of colon-separated paths (Mac+Linux) or semi-colon-separated (Windows). • Shape > Blur Type Preference A Shape > Blur Type preference was added to set the default blur type: Center, Inner, Outer. • Tweak Software > RV Integration When a path is entered in the RV > Command preference, a “Send to RV” option appears at the bottom right of the Render window. If that is enabled, after rendering, the rendered clip will be sent to the RV playback software–if installed.
Silhouettefx Silhouette 7 0 6 – More Than Just Roto Vac
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SilhouetteFX
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SilhouetteFX LLC
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Linux, Windows, Mac OS X
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SilhouetteFX
SilhouetteFX began as a rotoscoping tool for the visual effects industry. SilhouetteFX has been expanded to include capabilities facilitating paint, warping and morphing, 2D to 3D conversion and alternative matting methods. As of V6, SilhouetteFX retains all of the aforementioned capabilities now embedded in a node-baseddigital compositingapplication.
Version history[edit]
Version 1 was demonstrated at the January 2005 Motion Graphics LA (MGLA) meeting.[1]
Versions 1 and 2 were broken into separate rotoscoping and paint products. Version 3 (released May 2008)[2] and beyond combined all core features (roto and paint) into a single product. With the release of Version 3 in May 2008,[2] SilhouetteFX gained a stereoscopic workflow, planar tracking, x-splines plus keying and compositing capabilities.
As a paint package, SilhouetteFX can be used for wire, rig, dust and blemish removal.[3] Advanced cloning features were added in Version 4.[4] A hybrid vector / raster paint system was added in Version 5.[5]
Beginning in Version 4, released in March 2010, SilhouetteFX could be used to convert 2D motion pictures to 3D.[4][6][7] Version 4 also introduced multiple simultaneous clone sources, open shapes (e.g. hair), python scripting and command line rendering.
The mocha planar tracking system was licensed from Imagineer Systems and integrated into Version 5.[5]
Version 5 added a high speed advanced shape driven warping and morphing system.[5][8] Company partner, Perry Kivolowitz, is the co-inventor of shape driven warping and morphing and is a recipient of a 1996 Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences.[9] Version 5 also contributed more 2D to 3D conversion tools, inverse kinematics roto. Significantly, a hybrid raster / vector paint system was added permitting stereoscopic paint incorporating history and automatic paint with match-move.
In Version 6, SilhouetteFX exposed a node-baseddigital compositingapplication providing more than 130 stereo-enabled nodes. Version 6 also provides enhanced interoperability with NUKE developed by The Foundry. Version 6 incorporated OpenCL acceleration.
Version 7, released in July 2018, now incorporates more than 140 effects nodes and a sequence editor. A pin-warp clone brush was added as well as a new planar tracking system capable of tracking non-textured objects with partial occlusion.
Context[edit]
SilhouetteFX is named for the art form associated with Étienne de Silhouette (July 8, 1709 – 1767). The fundamental output of a rotoscoping program is a matte which when viewed appears as a silhouette of an object to be treated in isolation of the remainder of an image. The image density of the matte determines how a compositing operation effect will be applied. Image pixels corresponding to brighter pixels in the matte will be treated differently than image pixels corresponding to darker pixels in the matte vfx.
Company[edit]
The developer, SilhouetteFX LLC, was formed as a partnership between principals from Digital Film Tools and Profound Effects, Inc. Transmit 5 5 1 tnt. Partners include Paul Miller, Marco Paolini, Peter Moyer and Perry Kivolowitz.
In 2019, Boris FX, a leading developer of VFX, compositing, titling, video editing, and workflow tools for broadcast, post-production, and film professionals acquired SilhouetteFX.
Awards[edit]
2019 Academy Award for Technical Achievement - Academy of Motion Picture Arts and Sciences
2019 Engineering Emmy - Academy of Television Arts & Sciences
Partial List of Notable Films[edit]
30 Days of Night (2007): Weta
47 Ronin (2013): Framestore
A Monster Calls (2016): MPC Film
'A Wrinkle in Time' (2018): MPC Film
Abraham Lincoln: Vampire Hunter (2012): Weta
After Party (2017): BOT VFX
Age of Adaline (2015): BOT VFX
Alien Covenant (2017): Framestore, MPC Film
All the Money in the World (2017): MPC Film
Alvin and the Chipmunks: The Road Chip (2015): Weta
American Sniper (2014): MPC Film
'Arrival' (2016): Framestore
Avatar[10] (2009): Framestore
Avengers: Age of Ultron (2015): Framestore
Avengers: Infinity War (2018): Weta
Batman vs Superman: Dawn of Justice (2016): MPC Film, Weta
Beauty and the Beast (2017): Framestore
Bedtime Stories (2008): Tippett Studio
'Ben Hur' (2016): BOT VFX
Beverly Hills Chihuahua (2008): Tippett Studio
'Blade Runner 2049' (2017): Framestore, MPC Film
Bridge to Terabithia (2007): Weta
Cats & Dogs: The Revenge of Kitty Galore (2010): Tippett Studio
Clash of the Titans (2010): Framestore
Cloverfield (2008): Tippett Studio
Coraline (2009): Laika
Dawn of the Planet of the Apes (2014): Weta
District 9 (2009): Weta
'Dracula Untold' (2014): Framestore
Drag Me to Hell (2009): Tippett Studio
'Edge of Tomorrow' (2014): Framestore, MPC Film
Enchanted (2007): Tippett Studio
Eragon (2006): Weta
'Everest' (2015): Framestore
'Ex Machina' (2015): Double Negative
'Fantastic Beasts' (2016): MPC Film
'Fantastic Four' (2015): Weta, BOT VFX
Fantastic Four: Rise of the Silver Surfer (2007): Weta
'Fifty Shades Darker' (2017): MPC Film
'Fifty Shades Freed' (2018): MPC Film
'Furious Seven' (2015): Weta
'Guardians of the Galaxy Vol. 2' (2017): Framestore, Weta
'Geostorm' (2017): Framestore
'Ghost in the Shell' (2017): Framestore, MPC Film
'Ghostbusters' (2016): MPC Film
'Gods of Egypt' (2016): BOT VFX
Godzilla (2014): Double Negative
'Godzilla' (2016): MPC Film
'Gravity' (2013): Framestore
'Guardians of the Galaxy' (2014): Framestore
Gulliver's Travels (2010): Weta
Harry Potter and the Deathly Hallows: Part 1 (2010): Rising Sun Pictures, Framestore
'Harry Potter and the Deathly Hallows: Part 2' (2011): Framestore, Rising Sun Pictures, Tippett Studio
'Hateful Eight' (2015): BOT VFX
'Hunger Games: Mockingjay - Part 2' (2015): BOT VFX